Recently Chris bought Sonic Generations on Steam. I thought it looked pretty cool and wanted to play it so he gifted me a copy as well. After all, it was on sale for a really great price at the time. I think it was Cyber Monday.
The game is great. From what I can tell it seems to be among the better of the post Sonic Adventure titles, although I can’t say I’ve played them all. It just seems a lot of people are saying it. All that said, though, I have played SG and it is a great game, but there is fail involved, as suggested in this blog’s title.
Aside from the occasional wall-clipping glitch, I haven’t really had any major issues with the single player. Online mode is where the trouble starts. Technically, this is also single player, so I’m not really sure why I used that term. I should have said “story mode”. Anyway, Online Mode offers some ranking game play in which you play levels, usually as fast as possible, and can then compare your best times to the best times of others. One mode is called “30 second trial”, and it gives you 30 seconds to play a level and get as far as you can. At the end of the 30 seconds, a goalpost with your picture is placed in the level and your friends that play this level in this mode will have the challenge of getting farther than that.
Well, as much as I love this idea, it isn’t working for me. The reason it isn’t working is because the game isn’t saving my scores. At least, not 99% of the time. I play the levels but no matter what I do, when it’s all said and done and I come back to the level select and stats screen later, my scores and times are not there. It’s quite frustrating and disappointing.
I’ve currently got a support ticket in with Sega about this and I’m really hoping they’ll be able to solve the issue for me. In the meantime, I can still enjoy the story mode since my progress is all saved when I play that. I just can’t compete with Chris for best times and scores. At least, not officially.
This is a cool little video…
I was about to mention that I got home very late last night, but technically it was this morning, as I believe it was shortly after 1am. What was I doing? Well, I was playing TimeSplitters: Future Perfect. Matt picked up the game last week when we went to Game Stop, which seems to be someplace we go more often than I think we probably should.
Anyway, this game just blew me away. It’s probably one of the most fun and comical games I’ve ever played… well… probably in my life. It’s a fairly old game, but it is surprisingly smooth and quick to load, as well as virtually glitch-free. So far I’ve only noticed a single glitch, and it was a visual thing (I was able to see my opponent through a wall at a certain angle).
I am also blown away by the sheer flexibility of the game. It has more options and more styles of gameplay than any other game I’ve ever played. The more I play it, the more I discover how much more it has to offer. There are so many different kinds of modes, from single-player challenges or story mode (of course) to multiplayer co-op or arcade, all which have a plethora of settings. There is even a level designer.
Along with all of the different ways to play, there’s a multitude of characters to choose from (when playing multiplayer, which by the way is up to 4 players). LOTS of characters, and I noticed last night that we still don’t even have half of them unlocked! The characters are weird and hilarious, too.
Anyway, this wasn’t meant to be a full review on a game. I was just gonna mentioned that I was up late playing it because it was so fun. It’s the reason I’m so tired today.